[gd_scene load_steps=6 format=3 uid="uid://eaygdjlhpu73"]

[sub_resource type="Curve2D" id="Curve2D_sy5ti"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 893, -313, 0, 0, 0, 0, 1154.29, -1096.1, 0, 0, 0, 0, 1738.29, -768.099, 0, 0, 0, 0, 1642.29, -560.099, 0, 0, 0, 0, 1602.29, -704.099, 0, 0, 0, 0, 2154.29, -1712.1, 0, 0, 0, 0, 1810.29, -592.099, 0, 0, 0, 0, 1922.29, -488.099, 0, 0, 0, 0, 1490.29, -632.099, 0, 0, 0, 0, 1250.29, -1208.1, 0, 0, 0, 0, 906.293, 15.9014, 0, 0, 0, 0, 488.059, -24.7839)
}
point_count = 12

[sub_resource type="RectangleShape2D" id="RectangleShape2D_bh50i"]
size = Vector2(53.5678, 124.975)

[sub_resource type="Animation" id="Animation_61scs"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PathFollow2D:progress_ratio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}

[sub_resource type="Animation" id="Animation_e301p"]
resource_name = "new_animation"
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PathFollow2D:progress_ratio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.933333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_e84bf"]
_data = {
"RESET": SubResource("Animation_61scs"),
"new_animation": SubResource("Animation_e301p")
}

[node name="Node2D" type="Path2D"]
position = Vector2(8, 16)
curve = SubResource("Curve2D_sy5ti")

[node name="AnimatableBody2D" type="AnimatableBody2D" parent="."]
position = Vector2(893, -313)
rotation = -1.24875

[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D"]
position = Vector2(32.3633, -15.2517)
rotation = -3.0922
shape = SubResource("RectangleShape2D_bh50i")

[node name="PathFollow2D" type="PathFollow2D" parent="."]
position = Vector2(893, -313)
rotation = -1.24875

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="PathFollow2D"]
remote_path = NodePath("../../AnimatableBody2D")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_e84bf")
}
autoplay = "new_animation"
speed_scale = 0.3
