[gd_scene load_steps=3 format=3 uid="uid://cf6h4u31e2dow"]

[ext_resource type="Texture2D" uid="uid://dhkmbxnb731ra" path="res://level/scene/ziel .png" id="1_1w2d8"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_g1gn6"]
size = Vector2(20, 100.2)

[node name="ziel" type="Area2D" groups=["ziel"]]
texture_filter = 1
scale = Vector2(5, 5)

[node name="ziel" type="CollisionShape2D" parent="."]
position = Vector2(0.200003, -0.200004)
shape = SubResource("RectangleShape2D_g1gn6")

[node name="ziel2" type="Sprite2D" parent="."]
position = Vector2(2.4, -4.05312e-06)
texture = ExtResource("1_1w2d8")
