umhang hinzugefügt

This commit is contained in:
Torben 2025-02-10 17:23:36 +01:00
parent d563830d47
commit 875567c355

View File

@ -1,5 +1,6 @@
extends CharacterBody2D
var umhang = false
var speed = 80000
var schwerkraft = 600
var sprung = 600
@ -26,9 +27,16 @@ func grün_rot_weis():
liste.append("weis")
func _process(delta: float) -> void:
if umhang == true:
schwerkraft = 400
else:
schwerkraft = 600
func _physics_process(delta: float) -> void:
velocity.x = 0
for i in get_slide_collision_count():
var collision = get_slide_collision(i)
if collision.get_collider().name.find("ziel") == 0:
@ -115,6 +123,7 @@ func _on_area_2d_area_entered(area: Area2D) -> void:
if area.is_in_group("tötung"):
velocity.y = -sprung
umhang = true
if area.is_in_group ("ziel"):
Globel.check_point_position =area.position
@ -134,6 +143,7 @@ func die():
Globel.dieconter +=1
$Timer.start()
die_coldown = false
umhang = false
func set_state(state : anim_states) -> void: