umhang hinzugefügt
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@ -1,5 +1,6 @@
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extends CharacterBody2D
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var umhang = false
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var speed = 80000
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var schwerkraft = 600
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var sprung = 600
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@ -26,9 +27,16 @@ func grün_rot_weis():
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liste.append("weis")
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func _process(delta: float) -> void:
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if umhang == true:
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schwerkraft = 400
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else:
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schwerkraft = 600
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func _physics_process(delta: float) -> void:
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velocity.x = 0
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for i in get_slide_collision_count():
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var collision = get_slide_collision(i)
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if collision.get_collider().name.find("ziel") == 0:
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@ -115,6 +123,7 @@ func _on_area_2d_area_entered(area: Area2D) -> void:
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if area.is_in_group("tötung"):
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velocity.y = -sprung
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umhang = true
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if area.is_in_group ("ziel"):
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Globel.check_point_position =area.position
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@ -134,6 +143,7 @@ func die():
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Globel.dieconter +=1
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$Timer.start()
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die_coldown = false
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umhang = false
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func set_state(state : anim_states) -> void:
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