[gd_scene load_steps=8 format=3 uid="uid://b658j7g1ecl4u"] [ext_resource type="Texture2D" uid="uid://cxjasuacuo5gm" path="res://level/scene/hammer.png" id="1_ba5u1"] [sub_resource type="Animation" id="Animation_w1sol"] resource_name = "1" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatableBody2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(-0.0333333, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [6.28319, -6.28319] } [sub_resource type="Animation" id="Animation_rqqrj"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatableBody2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_g5qv1"] _data = { "1": SubResource("Animation_w1sol"), "RESET": SubResource("Animation_rqqrj") } [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_olstc"] friction = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_qj68p"] size = Vector2(62.5, 28) [sub_resource type="RectangleShape2D" id="RectangleShape2D_fxxo5"] size = Vector2(22.5, 129) [node name="hammer" type="Node2D"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_g5qv1") } autoplay = "1" [node name="AnimatableBody2D" type="AnimatableBody2D" parent="."] physics_material_override = SubResource("PhysicsMaterial_olstc") [node name="CollisionShape2D2" type="CollisionShape2D" parent="AnimatableBody2D"] position = Vector2(-3.5, 210) scale = Vector2(2, 2) shape = SubResource("RectangleShape2D_qj68p") [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D"] position = Vector2(-2.49999, 110) scale = Vector2(2, 2) shape = SubResource("RectangleShape2D_fxxo5") [node name="Hammer" type="Sprite2D" parent="AnimatableBody2D"] texture_filter = 1 position = Vector2(-3.99997, 0.999999) rotation = -0.000666583 scale = Vector2(4, 4) texture = ExtResource("1_ba5u1") offset = Vector2(0.666667, 27.3333)