fruit-jump/sounds/pfeil_spawner.gd
2025-02-10 17:00:17 +01:00

15 lines
249 B
GDScript

extends StaticBody2D
@export var pfeil_scene : PackedScene
@export var links : bool
func _on_spawn_timer_timeout() -> void:
var neuer_pfeil = pfeil_scene.instantiate()
neuer_pfeil.links = links
$ShootSound.play()
add_child(neuer_pfeil)