fruit-jump/project.godot
2025-02-10 17:00:17 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="test 3"
run/main_scene="res://level/1.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://level/scene/icon.svg"
[autoload]
Globel="*res://globel.gd"
GlobaleSzene="*res://globale_szene.tscn"
[global_group]
Gegner=""
ziel="ziel"
end_ziel=""
spieler=""
"tötung"=""
[input]
springen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.786844, 0.00103385, 0.870018, 1)