80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://b658j7g1ecl4u"]
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[ext_resource type="Texture2D" uid="uid://cxjasuacuo5gm" path="res://level/scene/hammer.png" id="1_ba5u1"]
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[sub_resource type="Animation" id="Animation_w1sol"]
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resource_name = "1"
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length = 2.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimatableBody2D:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(-0.0333333, 2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [6.28319, -6.28319]
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}
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[sub_resource type="Animation" id="Animation_rqqrj"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimatableBody2D:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_g5qv1"]
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_data = {
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"1": SubResource("Animation_w1sol"),
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"RESET": SubResource("Animation_rqqrj")
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}
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_olstc"]
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friction = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qj68p"]
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size = Vector2(62.5, 28)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_fxxo5"]
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size = Vector2(22.5, 129)
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[node name="hammer" type="Node2D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_g5qv1")
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}
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autoplay = "1"
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[node name="AnimatableBody2D" type="AnimatableBody2D" parent="."]
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physics_material_override = SubResource("PhysicsMaterial_olstc")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="AnimatableBody2D"]
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position = Vector2(-3.5, 210)
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scale = Vector2(2, 2)
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shape = SubResource("RectangleShape2D_qj68p")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D"]
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position = Vector2(-2.49999, 110)
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scale = Vector2(2, 2)
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shape = SubResource("RectangleShape2D_fxxo5")
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[node name="Hammer" type="Sprite2D" parent="AnimatableBody2D"]
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texture_filter = 1
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position = Vector2(-3.99997, 0.999999)
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rotation = -0.000666583
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scale = Vector2(4, 4)
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texture = ExtResource("1_ba5u1")
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offset = Vector2(0.666667, 27.3333)
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